Categories:
-
3d 96 articles
-
animations 16 articles
-
architecture 47 articles
-
blender 98 articles
-
bédé 19 articles
-
techdrawing 24 articles
-
freecad 189 articles
-
gaming 1 articles
-
idsampa 8 articles
-
inthepress 8 articles
-
linux 57 articles
-
music 1 articles
-
nativeifc 30 articles
-
opensource 266 articles
-
orange 4 articles
-
photo 16 articles
-
projects 35 articles
-
receitas 176 articles
-
saopaulo 18 articles
-
sketches 163 articles
-
talks 25 articles
-
techdrawing 24 articles
-
textes 7 articles
-
trilhas 3 articles
-
urbanoids 1 articles
-
video 47 articles
-
webdesign 7 articles
-
works 151 articles
Archives:
-
2007 22 articles
-
2008 32 articles
-
2009 66 articles
-
2010 74 articles
-
2011 74 articles
-
2012 47 articles
-
2013 31 articles
-
2014 38 articles
-
2015 28 articles
-
2016 36 articles
-
2017 41 articles
-
2018 46 articles
-
2019 59 articles
-
2020 18 articles
-
2021 20 articles
-
2022 7 articles
-
2023 25 articles
-
2024 14 articles
Hi yorik
Hi yorik I am amateur interested in the history and the immitation of citadels and old castles built in stone and brick And as I want models with details cornices, bow, pilaster, ceiling, etc. I try to write a macro for freecad For this I find a program written in python to blender: Add_mesh_masonry.py written by Paul Spooner Can you help me to make it compatible with freecad especially with the architecture workshop of freecad
Thank you in advance and here is the code:
#
add_mesh_masonry.py (c) 2007 - 'til now; Paul Spooner (Dudecon)
snipped (...) #
optimize for speed. Make it run faster?
Grout model... yeah.
consider removing wedge crit for small "c" and "cl" values
wrap around for openings on radial stonework?
auto-clip wall edge to SMALL for radial and domes.
unregister doesn't release all references.
repeat for opening doesn't distribute evenly when radialized - see
wrap around
note above.
if opening width == indent*2 the edge blocks fail (row of blocks
cross opening).
if openings overlap fills inverse with blocks.
Negative grout width creates a pair of phantom blocks, seperated by
grout
width, inside the edges.
I was going to add an "inner/outer" toggle for steps and shelves
but user can just rotate 180
though you can't set shelf and steps on opposite sides of wall...
Read next:
Hehe I thought someone would ask... We linux users cannot resist desktop screenshots.:
Hehe I thought someone would ask... We linux users cannot resist desktop screenshots.