Categories:
-
3d 96 articles
-
animations 16 articles
-
architecture 47 articles
-
blender 98 articles
-
bédé 19 articles
-
techdrawing 24 articles
-
freecad 190 articles
-
gaming 1 articles
-
idsampa 8 articles
-
inthepress 8 articles
-
linux 57 articles
-
music 1 articles
-
nativeifc 31 articles
-
opensource 267 articles
-
orange 4 articles
-
photo 16 articles
-
projects 35 articles
-
receitas 176 articles
-
saopaulo 18 articles
-
sketches 163 articles
-
talks 25 articles
-
techdrawing 24 articles
-
textes 7 articles
-
trilhas 3 articles
-
urbanoids 1 articles
-
video 47 articles
-
webdesign 7 articles
-
works 151 articles
Archives:
-
2007 22 articles
-
2008 32 articles
-
2009 66 articles
-
2010 74 articles
-
2011 74 articles
-
2012 47 articles
-
2013 31 articles
-
2014 38 articles
-
2015 28 articles
-
2016 36 articles
-
2017 41 articles
-
2018 46 articles
-
2019 59 articles
-
2020 18 articles
-
2021 20 articles
-
2022 7 articles
-
2023 25 articles
-
2024 15 articles
Industrial facility images
These are images extracted from a video we have been doing recently, that we cannot share yet. All the modeling is done with blender, rendered with the internal engine on my new favorite renderfarm, Fox renderfarm. I was until now using terrain topology from google earth, since sketchup was able to download it. Now using the latest version of sketchup on wine that functionality doesn't work anymore. So I turned to another, much better solution: Satellite-generated heightmaps. I tried first with landsat imagery, that you can find a bit everywhere (on the IBGE website for Brazil, for example). But my brother showedme something much better: Landsat satellites have only a precision of 90x90m. NASA's new Aster satellite have a precision of 30x30m, and the whole dataset is available for download at http://earthexplorer.usgs.gov/ (datasets->elevations->aster). You need a bit of work to convert and make the heightmaps match the imagery, but once that is done, you have you r terrain topology quickly and accurately done.