Abaixo estão exemplos do nosso trabalho, incluindo os nossos próprios projetos bem como trabalhos que fizemos em parceria ou para outros escritórios.
Isso inclui projetos de arquitetura, imagens 3D feitas com computação gráfica, animações, desenhos de arquitetura, webdesign entre outras coisas...
Below are examples of our work, including our own projects, but also works we have done in collaboration or for other offices.
This includes architecture projects, 3D images made with computer graphics, animations, architectural drawings, webdesign among other things...
Esta casa custa R$ 55 000. Completa, com tudo.
This house costs BRL 55 000. Complete, with everything.
Como chegamos ate aqui?
Sempre nos incomodou o conceito de habitaÃ§Ã£o "social". Como se habitaÃ§Ã£o pura fosse outra coisa, como se a habitaÃ§Ã£o "social" fosse uma exceÃ§Ã£o e nÃ£o a regra (falamos em Brasil). Mas o que os livros chamam de habitaÃ§Ã£o social Ã© onde vive a maioria das pessoas. EntÃ£o por que dar um nome especial ao que Ã© o corriqueiro? Pois bem, daqui em diante trataremos apenas de habitaÃ§Ã£o. Como deve ser. Digna e para todos.
How did we get here?
The concept of "social housing" always disturbed us. As if "pure" housing was something else, as if social housing was an exception to the rule (we are mainly talking about Brazil here). But what books call social housing is actually where most of the people live. Why give a special name to something that is common? From now on, we will only talk about housing. As it should be. Dignified and for anybody.
Este Ã© uma reflexÃ£o nossa sobre o conceito de casa incremental, usado pelo arquiteto chileno Alejandro Aravena, que pode ser resumido assim: â€œCom um orÃ§amento pela metade, em vez de fazer uma casa meio boa meio ruim, vamos fazer uma meia-casa boa, onde o morador possa completar a outra metade depoisâ€.
Essa Ã© a nossa jornada. Enquanto arquitetos e enquanto moradores. Enquanto pessoas que desejam uma cidade com oportunidades mais igualitÃ¡rias para todos. Esse projeto foi feito para ser uma experiÃªncia real. NÃ£o apenas um projeto, mas como ele se comporta no dia a dia. O mais importante para isso Ã© saber: quanto custa para fazer o que queremos e precisamos?
Qual o mÃ¡ximo que podemos fazer com um mÃnimo de custo? Quais seriam as soluÃ§Ãµes mais adaptadas aos financiamentos existentes? Encontrar o equilÃbrio. Iniciar pelo orÃ§amento.
This is a reflection about the incremental housing concept, used by Chilean architect Alejandro Aravena, that can be explained like this: "With half a budget, instead of doing a house that is half-good, half-bad, let's do half a good house, where the owner can do the other half later".
This is our journey. As architects and as dwellers. As people who want a city with more equal opportunities for eveybody. This project was thought to be a real experience. Not only as a project, but how it behaves day after day. The most important question for this to become real is: How much does it cost to do it the way we want?
What is the maximum we can do with a minimal cost? What are the solutions most adapted to existing financing options? Find the equilibrium. Begin from the budget.
Nossa busca foi por uma soluÃ§Ã£o urbana, pratica e de qualidade, que pudesse ser executada facilmente e que permitisse reduzir os custos iniciais para facilitar o financiamento. Partimos de duas ideias inspiradas pelo Aravena para montar o nosso projeto de meia casa "boa" e economizar custos:
- A casa pode ser aumentada
- Parte do acabamento Ã© feita posteriormente
Esse projeto Ã© um projeto piloto. Ele foi desenvolvido para ser o ponto de partida para outras ideias, ser adaptado caso a caso, terreno a terreno, famÃlia a famÃlia. Ã‰ uma casa pensada para cidades, onde o terreno Ã© caro.
Decidimos por utilizar um terreno de 70 mÂ², que Ã© pequeno, mas Ã© um tamanho bem comum nos bairros mais perifÃ©ricos de SÃ£o Paulo e nas Ã¡reas que eram favelas antigamente. Podemos utilizar posteriormente terrenos maiores ou menores, mas construir em um terreno menor permite, em ultimo caso, um maior investimento no mesmo. Isso significa poder utilizar um terreno mais valorizado, com mais acesso aos equipamentos e facilidades urbanas. Ã‰ importante lembrar que morar bem Ã© feito 50% pela casa propriamente dita e 50% do local onde se mora.
Essa casa nÃ£o Ã© uma casa de interesse social, Ã© uma casa para todos aqueles que estejam interessados em construir com qualidade economizando muito e estejam dispostos a fazer algumas concessÃµes.
Ela tem, a princÃpio, 50mÂ². Consideramos 50mÂ² um bom custo-benefÃcio, o que Ã© muito relativo: para alguns pode ser pouco, mas muitas habitaÃ§Ãµes sÃ£o muito menores. O PMCMV (Programa Minha Casa Minha Vida) tinha como mÃnimo 41 mÂ², mas muitos empreendimentos no centro da cidade de SÃ£o Paulo possuem muito menos, mesmo os idealizados para pessoas de alta renda (na regiÃ£o central, uma construtora conhecida estÃ¡, neste momento, vendendo apartamentos de 18mÂ²).
Our search is for a urban, practical and quality solution, that can be easily executed and that allow to reduce the initial costs to facilitate the financing. We started from two ideas inspired by Aravena to build our "half a good house" project and reduce costs:
- The house can be expanded
- Part of the finishing can be done later
This is a pilot project. It is developed to be the starting point for other ideas, be adapted case by case, terrain by terrain, family by family. It is a house designed for cities, where the price of the land is high.
We started using a 70 mÂ² terrain, which is small, but a very common size in peripheral neighbourhoods of SÃ£o Paulo and areas that were favelas (slums) before. It is of course possible to use bigger terrains (or smaller), but using a small terrain gives a better investment. This means that it is possible to use a better terrain, more expensive, but localised closer to urban equipment and facilities like schools, shops, jobs, etc. It is important to keep in mind that "a good house" depends half on the house itself, half on where this house is situated.
This house is not social housing, it is a house for anybody interested in building something with quality, for a cheap price, and ready to make some concessions.
It has, in principle, 50 mÂ². We consider 50 mÂ² as a good quality-cost balance, which is of course very relative: For some it can feel small, but many housing units are much smaller. The PMCMV (Programa Minha Casa Minha Vida) program specified a minimum of 41 mÂ², but many housing units in the centre of SÃ£o Paulo have much less, even when targeting people with high income (in the central region, a known real-estate company is currently selling 18 mÂ² units).
Um dos quartos pode abrir diretamente para o espaÃ§o exterior da frente, o que permite usar ele para trabalho (escritÃ³rio, consultÃ³rio, oficina, etc). A possibilidade de trabalhar em casa ajuda a reunir trabalho e moradia, que em cidades grandes ficam muito distantes um do outro, alÃ©m de ampliar as opÃ§Ãµes de vida dos moradores.
O projeto inclui fundaÃ§Ãµes jÃ¡ calculadas para que no futuro possua um andar superior, o que pode aumentÃ¡-lo para atÃ© 100mÂ². Para isso, a laje jÃ¡ Ã© recortada para a escada. A cobertura Ã© desmontÃ¡vel e pode ser reaproveitada em cima do andar superior quando o mesmo for construÃdo.
One of the rooms can open directly to the front yard, which allows to use it to work (as an office, consultancy cabinet, workshop, etc). This also helps to reunite working and living, which is big cities have become very distant one to the other. This also helps to give more life options to people living in the house.
The project has foundations already dimensioned to bear a future upper floor, which can raise the floor area up to 100mÂ². The above slab is also already cut to allow the placing of a staircase. The roof is removable and can be reused above the upper floor when it gets built.
A cobertura tambÃ©m Ã© descolada da laje, com ampla ventilaÃ§Ã£o, para nÃ£o transmitir o calor, melhorando o isolamento tÃ©rmico.
The roof is also separated from the slab, with good ventilation, to not transmit the heat, which is the best possible thermal insulation.
ComeÃ§amos o projeto dessa casa pelo orÃ§amento, o qual pretendemos que esteja em constante evoluÃ§Ã£o. Ela custa, em sua versÃ£o mÃnima porem completamente habitÃ¡vel, menos de R$ 55 000. Em conjunto com os arquivos de desenho do projeto, estamos disponibilizando um arquivo com a tabela do orÃ§amento. Usamos como fonte o SINAPI, os preÃ§os da PMSP, do FDE-SP e outras fontes publicas, discriminadas a cada item. Todos esses campos podem ser trocados, permitindo que cada um pegue essa listagem em sua cidade e consiga saber quanto que uma casa como essa poderia custar. Para chegarmos a esse preÃ§o, usamos os preÃ§os mais altos que encontramos, o que significa que provavelmente ela custara menos que isso, mas querÃamos evitar surpresas desagradÃ¡veis.
Com R$ 55 000, ela tem tudo que normalmente Ã© entregue em uma casa nova: Infraestrutura, encanamento, equipamentos, instalaÃ§Ã£o elÃ©trica boa, etc. Tem muitas janelas, pois o aumento de custo Ã© pouco. Assim, apesar do terreno pequeno, a luz Ã© captada por todo lugar, por onde for possÃvel. TambÃ©m toda a parte mais cara para a construÃ§Ã£o do segundo andar jÃ¡ esta incluÃda: as fundaÃ§Ãµes, as lajes e o local da escada.
Como falamos anteriormente, para economizar, nessa versÃ£o deixamos algumas partes para serem feitas posteriormente. As paredes em geral nÃ£o possuem acabamento. Apenas na cozinha, Ã¡rea de serviÃ§o e banheiro foi previsto acabamento cerÃ¢mico. Isso economiza mais de R$ 5000. O acabamento pode ser feito depois, mas tambÃ©m pode ser deixado assim. Foi pensado para funcionar muito bem sem qualquer acabamento.
We began the project with the budget scheduling, which should stay in constant evolution. The house costs, in its minimal but fully habitable version, less than 55 000 BRL. Together with the design files, we are providing the full budget estimation spreadsheet. We used several public sources like SINAPI, and prices from PMSP and FDE-SP, which are indicated in the spreadsheet. All these prices can be revised and changed, allowing anyone to adapt the prices to what is available in his/her city and know precisely how much it will cost. In this estimation, we also used systematically the highest prices available, to avoid bad surprises later. So this house might cost less than that.
With 55 000 BRL, it has everything that is commonly included in a new house: Infrastructure, piping, equipment, good electrical installation, etc. There are large windows, which don't raise the price much. Therefore, even on a small terrain, light can enter everywhere, wherever possible. All the more expensive part of the possible upper floor is already included: Foundations, slabs, and the place for the stairs.
As we wrote earlier, to save money, in this version, some parts are left to be done later. Most of the walls don't have finishing. Only the kitchen, service area and bathroom have ceramics on the walls. This saves more than 5 000 BRL. Finishing can be dome later, but it can also be left as is. The project is thought to work without the need for any finishing.
Uma outra grande economia possÃvel, em vez de construir uma casa sÃ³, Ã© construir mais de uma, e dessa maneira, compartilhar uma das paredes laterais com um vizinho.
Ela pode ser construÃda com blocos de concreto ou cerÃ¢micos. O preÃ§o Ã© quase o mesmo e as propriedades, similares. O bloco cerÃ¢mico respira melhor, o que melhora a atmosfera dentro da casa. Existem tambÃ©m outras possibilidades que ainda nÃ£o exploramos, como o tijolo de solo-cimento.
O valor da casa sem economia nenhuma Ã© R$ 67 000. Mas tambÃ©m Ã© possÃvel diminuir o preÃ§o bem abaixo de R$ 55 000, por exemplo fazendo algumas partes si mesmo, economizando mÃ£o de obra. NÃ£o Ã© nenhuma tarefa impossÃvel, existem muitas maneiras de aprender.
Caso seja construÃda com construtora, o valor ficara bem mais alto por causa dos custos indiretos da construtora, como transporte, funcionÃ¡rios, mestre de obra, etc, e que incluem tambÃ©m o lucro da empresa. Essas despesas indiretas hoje em dia podem chegar em torno de 30% do valor da obra.
Esse projeto Ã© totalmente open source. Todos os arquivos podem ser baixados, usados e modificados por quem quiser. Mas tambÃ©m permite que outras pessoas tragam ideias e que o projeto melhore. Sinta-se a vontade para agregar e discutir.
Another possible big saving is, instead of building a single house, to build more than one next to each other, so one of the side walls can be shared with a neighbour.
It could be built with concrete blocks or ceramic masonry. The price is almost the same and the properties are similar. The ceramic masonry breathes better, which betters the atmosphere inside the house. There are more possibilities we didn't explore yet, such as cement-earth blocks.
The price of the house without any of these savings is 67 000 BRL. But it is also possible to lower the price well below 55 000 BRL, for example by self-building some parts, which saves labour costs. This is by no means an impossible task, many ways to learn exist.
If this is house is given to a construction company to build, the cost will be much higher, because of the indirect costs of the company like transport, employees, etc and the profit of the company itself. These indirect costs can today add around 30% to the building costs.
This project is fully open source. All the project files can be downloaded, used and modified by anyone. But it also allows other people to bring ideas and make the project better. Feel at home to join and discuss.
Casa NaturezaUSA, 2016
Uma casa modernista da grande tradiÃ§Ã£o brasileira do ideal das casas modernistas, que funciona para os climas do hemisfÃ©rio norte.
Retorno Ã natureza
A modernist house in the grand tradition of Brazilian modernist dream houses, that works in northern hemisphere climates.
Return to the nature
Hoje todos nÃ³s vemos que a industrializaÃ§Ã£o acelerada que nÃ³s temos vivido durante as Ãºltimas dÃ©cadas estÃ¡ indo longe demais. O clima do nosso planeta estÃ¡ sofrendo perigosamente, bem como nossos prÃ³prios corpos humanos. Estamos consumindo muito, e confiando demais em uma cadeia interminÃ¡vel de tecnologias poluentes, onde cada uma finge resolver os problemas criados pela anterior. Muitos de nÃ³s sentem a necessidade urgente de escapar desse ciclo, e redescobrir um estilo de vida mais ligado Ã natureza e simplicidade.
Esta casa coloca vocÃª dentro da natureza. A qualquer momento, a partir de qualquer ponto, vocÃª vÃª, ouve e sente a natureza ao seu redor. Um mÃnimo de artificial e um mÃ¡ximo de natural. Ela funciona naturalmente melhor em grandes terrenos, mas pode ser acomodada em terrenos menores tambÃ©m, usando muita vegetaÃ§Ã£o e jogando de forma inteligente com a topografia.
Today we all see that the accelerated industrialization we've been living in during the last decades is going too far. The climate of our planet is suffering dangerously, as well as our own human bodies. We are consuming too much, and relying too much on an endless chain of polluting technologies, each one pretending to solve the problems created by the previous one. Many of us feel the urgent need to escape that cycle, and rediscover a lifestyle more connected to nature and simplicity.
This house places you inside the nature. At any moment, from any point, you see, hear and feel nature around you. A minimum of artificial, and a maximum of natural. It works of course best on large terrains, but can be accommodated on smaller terrains as well, using of a lot of vegetation and playing intelligently with the topography.
Arquitetos modernistas em todo o mundo, de volta Ã dÃ©cada de 40, tiveram uma forte compreensÃ£o da necessidade de uma conexÃ£o entre o ser humano e elementos naturais, como ar fresco e sol, e o delicado equilÃbrio entre os volumes construÃdos e espaÃ§os abertos. Infelizmente, depois que os mestres desapareceram, o que os seus descendentes e o mundo lembraram do modernismo foi o aspecto, as, formas ascÃ©ticas brancas, e esqueceu-se sobre essas ideias muito fundamentais. As prÃ³ximas dÃ©cadas, evidentemente, viram o surgimento de fortes movimentos anti-modernistas. Hoje, estamos finalmente em condiÃ§Ãµes de fazer as pazes com nosso passado e fazer algo novo a partir dessas preciosas ideias originais.
Esta casa nÃ£o tenta ser de qualquer estilo. Ele tenta oferecer uma conexÃ£o simples e direta entre vocÃª e o mundo ao seu redor. Isso significa ser capaz de ver, ouvir ou sentir o exterior, e tambÃ©m tocar em matÃ©rias-primas, sentir a sua temperatura e sua conexÃ£o com a prÃ³pria terra.
Modernist architects all over the world, back in the 40s, had a strong understanding of the need for connection between the human being and natural elements such as fresh air and sun, and the delicate balance between built volumes and open spaces. Unfortunately, after the masters vanished, what their descendants and the world remembered of modernism was the aspect, the white, ascetic forms, and forgot about those very fundamental ideas. The next decades, obviously, saw the emergence of strong anti-modernist movements. Today, we are finally able to make peace with our past, and make something new out of these precious, original ideas.
This house doesn't try to be of any style. It tries to offer a simple and direct connection between you and the world around you. This means being able to see, hear or feel the outside, but also touch raw materials, feel their temperature, and their connection to the very earth.
Ã“timo comportamento climÃ¡tico
Great climatic behaviour
Um dos lugares no mundo onde a arquitetura modernista melhor sobreviveu com seu significado original Ã© o Brasil. O clima perfeito, que, na maior parte do paÃs torna o aquecimento ou arrefecimento desnecessÃ¡rio, empurrou o florescimento destas casas maravilhosas, aninhadas no meio da densa vegetaÃ§Ã£o nativa, onde Ã© possÃvel abrir uma grande parte (se nÃ£o toda) das peles de vidro e deixar o lado de fora entrar na casa.
"Aqui nÃ£o Ã© a ItÃ¡lia, isto nunca vai funcionar aqui", disse o povo, quando os arquitetos da cidade de Copenhagem propuseram em toda a cidade a criaÃ§Ã£o de uma sÃ©rie de ciclovias, espaÃ§os abertos, terraÃ§os e lugares para que as pessoas simplesmente pudessem sentar e desfrutar de estar fora. ApÃ³s terem sido implementados, nÃ£o sÃ³ eles sÃ£o amplamente utilizados durante todo o ano, mesmo sob temperaturas congelantes, mas tambÃ©m mudaram Copenhagen profundamente e tornando-a uma das cidades com maior qualidade de vida em todo o mundo. Hoje, a Ã¡rea comercial pedestre e livre de carros StrÃ¸get Ã© o cartÃ£o postal de Copenhagem. Acreditamos que o contato com a natureza Ã© algo que todos nÃ³s desejamos, nÃ£o importa onde no mundo.
One of the place in the world where modernist architecture has best survived with its original meaning is Brazil. The perfect climate, that in most of the country renders heating or cooling unnecessary, pushed the flourishing of these marvellous houses, nested in the middle of dense native vegetation, where it is possible to open a large part (if not all) of the glass walls, and let the outside enter the house.
"Here is not Italy, this will never work here" said people when the Copenhagen city architects proposed to create throughout the city a series of cycle routes, open spaces, terraces and places for people to simply sit and enjoy being outside. After these were implemented, not only are they extensively used the whole year round, even under freezing temperatures, but they also changed Copenhagen deeply and turned it one of the cities with the highest life quality worldwide. Today, the pedestrian, car free shopping area StrÃ¸get is the Copenhagen postcard. We believe that contact with nature is something we all want, no matter where in the world.
NÃ£o podemos deixar todas as nossas janelas abertas durante todo o ano, como no Brasil, quando vivemos em latitudes mais ao norte, isso Ã© verdade. Isso nÃ£o significa que nÃ³s nÃ£o gostarÃamos de abri-las amplamente, durante o tempo em que Ã© possÃvel. Isso tambÃ©m nÃ£o significa que nÃ³s nÃ£o poderÃamos aproveitar esse contato sob outra forma, durante os meses de inverno.
We cannot leave all our windows open the whole year round, like in Brazil, when we live under more northern latitudes, that is true. That doesn't mean we don't like to open them wide, during the time when it is possible. That also doesn't mean we couldn't enjoy that contact under another form, during the winter months.
- laje de concreto
- teto isolante
- piso isolante
- vidro de alto desempenho
- sombreamento de bambu sobre o vidro ou painÃ©is isolantes
- deck de madeira
Esta casa oferece grandes paredes de vidro, que podem ser amplamente e sem qualquer controle abertas durante todos os dias de verÃ£o, tornando os diferentes espaÃ§os interiores totalmente parte do lado de fora, e fazer vocÃª se sentir como se estivesse no Brasil. Durante o inverno, o seu isolamento altamente inovador a torna quase uma casa passiva. Uma concha de concreto externa funciona como um exoesqueleto de proteÃ§Ã£o. No interior, uma caixa tÃ©rmica, literalmente, uma caixa dentro de outra caixa, Ã© totalmente livre de elementos estruturais, o que a torna tambÃ©m totalmente livre de pontes tÃ©rmicas, e fÃ¡cil de aquecer. Tudo isto Ã© conseguido com bom senso, bom pensamento e idÃ©ias simples, ao invÃ©s de tecnologias pesadas. Esta casa simplesmente nÃ£o precisa delas. E mesmo durante os dias de inverno rigoroso, vocÃª nunca perde o contato com a natureza. Isso visualmente, graÃ§as Ã s grandes janelas, mas tambÃ©m por causa dos materiais brutos e simples que estÃ£o infiltrados em seu interior.
- concrete slab
- insulated ceiling
- insulated floor
- high-performance glass
- bamboo shadowing over glass or insulated panels
- wooden deck
This house offers large glass walls, that can be widely and wildly opened all around during the summer days, turning the different spaces fully part of the outside, and making you feel like you were in Brazil. During the winter, its state-of-the-art insulation makes it almost a passive house. An outer concrete shell acts as a protective exoskeleton. Inside, an insulated box, literally a box-in-a-box, is totally free of structural elements, which makes it also totally free of thermal bridges, and easy to heat. All this is achieved with good sense, good thinking and simple ideas, rather than heavy technologies. This house simply doesn't need them. And even during harsh winter days, you never loose contact with nature. Visually, thanks to the large windows, but also because raw and simple materials infiltrate inside.
Um design de cÃ³digo aberto e internacional
International, open-source design
Esta casa adquiriu o conhecimento combinado de uma equipe de arquitetos brasileiros, europeus e norte-americanos. NÃ³s entendemos as qualidades e a sensaÃ§Ã£o Ãºnica dessas casas brasileiras ideais, sabemos como elas funcionam e o que as faz formidÃ¡veis. NÃ³s tambÃ©m temos uma enorme experiÃªncia de trabalho em paÃses mais frios, sabemos o que faz um isolamento bom e eficiente, e nÃ³s temos ao longo do tempo desenvolvido vÃ¡rias idÃ©ias para fazer ambos os lados trabalharem juntos.
This house gains from the combined knowledge of a team of Brazilian, European and US architects. We understand the qualities and the unique feeling of these dream brazilian houses and know how they work and what makes them great. We also have a lot of experience working in colder countries, know what makes a good and efficient insulation, and we have over time developed several ideas to make both sides work together.
O projeto desta casa tambÃ©m tem o cÃ³digo totalmente aberto, o que permite uma alta permeabilidade das ideias. Ao ser usado por outras pessoas, ele tambÃ©m se beneficia do que as outras pessoas fazem, e novas ideias taÃ§hadas no mundo todo sÃ£o fÃ¡ceis de adaptar e incorporar. Acreditamos que este Ã© seu o verdadeiro e Ãºltimo significado que a habitaÃ§Ã£o passiva e de baixo consumo deve alcanÃ§ar, em vez de se tornar refÃ©m de poucas soluÃ§Ãµes de alta tecnologia.
The design of this house is also fully open-source, which permits a high permeability of ideas. By being used by other people, it also benefits from what other people do, and new cleaver ideas from around the world are easy to adapt and incorporate. We believe this is the ultimate, true meaning that passive and low-consumption housing must achieve, instead of being hostage of a few high-tech solutions.
How much does it cost?
Infelizmente, Ã© impossÃvel dar uma resposta direta a esta pergunta. Existem muitas variÃ¡veis que dependem de condiÃ§Ãµes locais, tais como o clima, o terreno, que pode exigir fundaÃ§Ãµes profundas ou nÃ£o, a disponibilidade e preÃ§o dos materiais prÃ³ximos ao terreno, e de construtores capazes de lidar com as matÃ©rias-primas deste casa com qualidade.
No entanto, graÃ§as ao uso da tecnologia BIM, uma lista de quantidades estÃ¡ sendo elaborada em conjunto com o projeto. Este quantitativo enumera todos os itens necessÃ¡rios para construir a casa. Com essa lista em mÃ£os, vocÃª serÃ¡ capaz de ir a uma empresa de construÃ§Ã£o, ou orÃ§amentista mais prÃ³ximo, e pedir para colocar os preÃ§os em cada item.
O projeto da casa tambÃ©m pode ser profundamente modificado sem perder suas qualidades fundamentais. Isso permite que uma grande modificaÃ§Ã£o de quantidade de espaÃ§o e do orÃ§amento, para cima ou para baixo.
It is unfortunately impossible to give a direct answer to this question. There are too many variables that depend on local conditions, such as the climate, the terrain, which can require deep foundations or not, the availability and price of materials close to the terrain, and of builders able to cope with the raw materials of this house with quality.
However, thanks to the use of BIM technology, a bill of quantities is being elaborated together with the project. This bill lists all the items needed to build the house. With that bill in hands, you will be able to go to the nearest building company or quantity surveyor, and ask to put prices on each item.
The house design can also be heavily modified, without loosing its fundamental qualities. This allows a great deal of space and budget scaling, upwards or downwards.
- sala de estar e sala de jantar "pÃºblicos": 35,90 mÂ² / 386,5 SQF
- cozinha: 8,55 mÂ² / 92 SQF
- entrada/corredor: 28,44 mÂ² / 306 SQF
- Ã¡rea de serviÃ§o: 5,41 mÂ² / 58 SQF
- lavatÃ³rio: 2,37 mÂ² / 25,5 SQF
- banho: 4,78 mÂ² / 51,5 SQF
- suÃte: 11,30 mÂ² / 121,5 SQF
- dormitÃ³rio: 11,30 mÂ² / 121,5 SQF
- dormitÃ³rio: 11,30 mÂ² / 121,5 SQF
- banheiro: 3,51 mÂ² / 38 SQF
- escritÃ³rio: 3,70 mÂ² / 40 SQF
- sala de estar "privada": 26,5 mÂ² / 285 SQF
- terraÃ§o: 70,69 mÂ² / 761 SQF
- "public" lounge & dining room: 35.90 mÂ² / 386.5 sqf
- kitchen: 8.55 mÂ² / 92 sqf
- hall: 28.44 mÂ² / 306 sqf
- laundry: 5.41 mÂ² / 58 sqf
- lavatory: 2.37 mÂ² / 25.5 sqf
- bathroom: 4.78 mÂ² / 51.5 sqf
- master bedroom: 11.30 mÂ² / 121.5 sqf
- bedroom: 11.30 mÂ² / 121.5 sqf
- bedroom: 11.30 mÂ² / 121.5 sqf
- bathroom: 3.51 mÂ² / 38 sqf
- office: 3.70 mÂ² / 40 sqf
- "private" lounge: 26.5 mÂ² / 285 sqf
- terrace: 70.69 mÂ² / 761 sqf
Este projeto Ã© de cÃ³digo aberto. Os arquivos estÃ£o disponÃveis no nosso github.
This project is open-source. Files are available on our github.
Real estate development
Some images we've been doing for a real estate development project. You might be pleased (amazed? disgusted?) by the fact that this was made with the internal engine of Blender...
Mixed-use project renderings
Renderings for a project by Osmose Architecture.
A series of interior renderings for a project by Osmose Architecture.
Exterior residence images
A series of exterior renderings for a residential project by Osmose Architecture.
For who is interested in the details, the vegetation on the terrain itself is placed manually, tree by tree, the vegetation around the terrain is made with particles, and the buildings are made by isolating a couple of colors from the base map, vectorizing them in inkscape, and importing them as curves in blender.
Old projects, new images
We use to make 3D images of old projects of some of our clients, to give their websites a bit of a refresh, and we don't do it for ourselves? No sir, no more! Here is a bit of revamp on two oldies but goodies of our projects, Casa GL and the PACE ONG.
And the plans, that I think I actually never published here... Justice be done:
Images for an interior project by Osmose Architecture.
Images made for Osmose Architecture.
Images we have been developing for a space planning project by Exode Architecture.
osmose series 4
A series of images made for Osmose Architecture.
osmose series 3
A series of images made for Osmose Architecture.
osmose series 2
A series of images made for Osmose Architecture.
Osmose series 1
A series of images made for Osmose Architecture.
Prefeitura de Belo Horizonte
versão em português aqui
This is a project we did for a competition for the new city hall of Belo Horizonte (Brazil). It didn't win (The link shows the winning entries), but we are pretty happy about the project anyway. The full presentation boards are at the bottom of this article, as well as the blender model. Below is the explication text and some of the images from the boards.
A hyphen at city scale
The main idea of this proposal is a project that works like a big hyphen, joining two different urban systems that until now were totally disconnected because of the intense road network that occupies the boundary area: the regular grid of the city centre and the Lagoinha neighbourhood. The connection of these two parts also symbolically reunifies the entire city with its centre.
To function as a hyphen, it is necessary for the project to overflow its boundaries. It needs to invade its direct surroundings to "reach" the parts to be reunited.
This expansion out of the limits of the terrain, this physical movement made by the project to connect the parts of the city, generates a public space that is multiple and complex. When the building physically encompasses the bus terminal, links to the Praça do Peixe with the footbridge, creates an exhibition space on he boundary, and allows the public to circulate on the gardens created by the project, it brings people to gather on the main square, which also offers access to the metro and the future bus terminal.
It is at this confluence of paths, at the intersection between spaces that they also amplify, and create a synergy of different people, and the energy coming from these encounters strengthens these very spaces, and gives them a bigger meaning in the whole city.
Primum non nocere
Or "before anything else, not make things worse", is the first principle of bioethics taught to new physicians, part of the Hippocratic Oath. It is also one of the main concepts of this proposal. The place of the project, in the middle of a high concentration of roads and viaducts, became the centre of a vast area damaged by consecutive operations, each one apparently made with the aim of solving the problem caused by the previous ones.
This proposal breaks this vicious circle and sees its surroundings as a fragile but functional situation. Therefore, it does not modify any vehicle circulation, included inside the project area. It only creates multiple, thin pedestrian links with its immediate surroundings, opening breaches that foment small events around the project, and incentives, like acupuncture, the public to deviates from its path and take possession of the space.
Bioclimatism and sustentability
The main concept behind the constructive system of the administrative centre is to provide an impeccable bioclimatic behaviour, not so much based on high-tech technology, expensive and in many cases origins of new problems, but rather on classical and simple techniques, like double facade, open concrete elements, cross ventilation and the correct positioning of the building itself.
The use of electrical energy is reduced to the minimum, as much for lighting (all facades have complete openings, from floor to ceiling, without the need for reflexive glass), as especially for climate control (natural ventilation possible in the whole building, with ventilated facades and local control by the users (by simply opening or closing parts of the window frames).
The big portion of green space reclaimed by the removal of the parking space and part of its underground, as the many areas covered with green roofs, raise drastically the rainwater absorption capacity of the plot and also help to lower the temperature. The addition of new vegetation, including big sized, reinforces the fragmented vegetation network of the immediate surroundings, and turns what was a concrete slab into a green space.
The facades are built on a double skin system, using techniques that are common in Brazil: the internal skin is made with common framework, from floor to ceiling, and can be partially or totally opened. The external skin is made of hollowed concrete elements of different sizes. These elements also support vegetation ,that hangs to the outside of the building through them.
The external skin filters and prevents sun rays to strike directly inside work spaces, but leaves direct views totally open for who is inside the building. The inner skin gives the users a precise and localised control over natural ventilation, thanks to the different ways to open the windows. It also features a flexible positioning permitting variations on the floor plans, which leaves interesting residual spaces that are used for resting and gathering.
The facades, viewed from the outside, works as a mirror, or a gigantic photography of the urban surrounding as it stands today: the placement of the different types of concrete elements is defined by the silhouette of the surroundings (skyline) projected onto the facades. A mathematical algorithm distributes the elements along this silhouette.
By unique circumstance, this skyline also provides exactly and rigorously the bioclimatic standard suitable for this situation. The facades that are oriented to the South, that receive little direct sunlight, are more open, because in that direction are many high buildings. The north faces, that receive more sun, are more open, with the surroundings in that direction composed almost exclusively of small constructions.
These hollowed elements also have a strong link with the modernist identity of the city of Belo Horizonte, but in this case they are used in a more contemporary and parametric way.
The facades of 1st to 4th floors, in contrast, because they are much better protected from the sun by their elevation and orientation, and also because they are closer to the public, are treated in a very different and resolutely contemporary way, with glass an metal. This also provides more transparency between the street and the interior.
Ecology and education
Finally, the unrestricted access to the gardens for workers and the general public and the transformation of damaged areas into effectively reusable green spaces allows to personally experiment the different techniques used, like the double skin or the green roofs. This gives the project an important educative function, based on the personal experience of the users.
The building and its surroundings
Another main axis of this proposal is the way the building adjusts itself to the city. The new administrative centre is an organ that serves the city, and, because of this, cannot supplant it. The building must bow to it, be included into the city, so it offers to the populations benefits that are not only social and political, but also architectural and urban.
This way, the building does not get higher than any other, opens space for the central square, and pushes itself to one side of the terrain, peering only above Avenida Afonso Pena, to liberate the vision to the neighbouring historical heritage, bends its facade to maintain vision axes from Rua Saturnino de Brito, and stretches in the direction of the Praça do Peixe, creating a new visual mark for who is travelling toward the city centre, coming from the highways. All these movements are the result of the search for integration and magnification of the public space as a whole.
The general structure of the building, although simple and classical (a grid of concrete columns and an array of beams that can be of concrete or metallic, and concrete slabs), introduces an obvious difficulty, which is the passing of the columns through the existing building of the bus terminal. This difficulty, however, is mostly compensated by the fact that the new metro line below the terrain already forces the use of very deep foundations.
Because of that deepness, the area of influence of these foundations is a lot deeper than the foundations of the bus terminal, which are above the metro tunnel. The columns of the new building have therefore no structural influence on the existing building. Both systems cross each other, each one sitting on its own layer. There are in the world many examples of similar problems solved with success, such as the Hearst Building in New York or the Exchange Building in Vancouver.
The drilling of the roof of the bus terminal, to allow the columns to pass through, is a localised, minimal operation, easy to solve technically.
Because of its simplicity, the proposed structural system of this project also has much flexibility. Instead of the 3-columns grid, a 2-columns solution can be studied, and the spacing adapted to the existing foundations, to avoid interference.
Additional structural reinforcements are possible in different points of the project, for example to allow bigger cantilevers, like at the north extremity of the administrative building.
The bus terminal
The proposed project and the treatment it gives to the existing building of the bus terminal deviate from the classical and rigid attitudes usually taken when dealing with historical heritage buildings. Those are frequently considered sacred and untouchable, even if this causes them to loose all their life. This project favours a more dynamic integration that incorporates it to a system, and gives it a new life.
The building of the bus terminal becomes, in this proposal, integrated to a system formed by the administrative centre, by the large public areas, and by the square that takes the place of the old parking space. The architectural value of the bus terminal, as well as the other heritage buildings around, is gains visibility from the contrast with the other parts, and its impact in the city is raised because of the prominent position it keeps in this proposal.
The necessary physical intervention needed by this proposal, the drilling of some of the elements of the roof to permit the passage of the support columns of the administrative centre, is minimal. It has almost no visual impact and leaves intact the reading and understanding of the architectural system of the bus terminal.
Even with this contrasted juxtaposition, the new administrative building shows a special care for the existing building: it never invades it, it rather integrates it by touching it lightly. It is a translation in architectural language of the word respect.
Extension of the public sphere
One of the main focus points of this proposal is the broad public access to the premises. Even if most of the program is private, this projects tries to widely expand the offer of interesting and quality public space at this point of the city.
Apart from the existing access to the bus terminal, the general public also earns accesses to the main square, on the current parking lot, which provides further access to the rest of the project: the ground floor, which houses the reception and services to the citizen, and the "hanging gardens" formed by the green roofs above the inferior floors (1 to 4). Some specific functions of the building, like the auditorium, can also be accessed directly from the outside, when necessary, using the many stairs and escalators that cross the gardens.
The upper roof deck of the building provides a sky garden, a sightseeing point over the Lagoinha neighbourhood and the northern part of the city. It is also accessible by the public, via a dedicated panoramic elevator.
The footbridge that binds the administrative centre to the Praça do Peixe and the exhibitions space, crossing above the roof of the bus terminal, provides the unique experience to discover an architectural heritage building from an unnatural and impressive point of view.
This proposal also tries to create more links between the city inhabitants and the location of the project, with new pedestrian paths, inserted below the viaducts, connecting islands and blocks in a big network that spreads from the smaller squares and enlargements that already exist in the surroundings of the project.
Also check the blender model or the FreeCAD model if you want a closer look!
Industrial facility images
These are images extracted from a video we have been doing recently, that we cannot share yet. All the modeling is done with blender, rendered with the internal engine on my new favorite renderfarm, Fox renderfarm. I was until now using terrain topology from google earth, since sketchup was able to download it. Now using the latest version of sketchup on wine that functionality doesn't work anymore. So I turned to another, much better solution: Satellite-generated heightmaps. I tried first with landsat imagery, that you can find a bit everywhere (on the IBGE website for Brazil, for example). But my brother showedme something much better: Landsat satellites have only a precision of 90x90m. NASA's new Aster satellite have a precision of 30x30m, and the whole dataset is available for download at http://earthexplorer.usgs.gov/ (datasets->elevations->aster). You need a bit of work to convert and make the heightmaps match the imagery, but once that is done, you have you r terrain topology quickly and accurately done.
Private house renderings
A couple of images from an animation we have been doing this year. Unfortunately we cannot share the final animation yet.
Office imagesA couple of images for a project developed by Exode... Rendered with cycles.
Fillsete animation - stills
A couple of still images from the animation below...
More hand + cycles images
A couple of new images, rendered with cycles with very basic volumes and materials, and finished by hand with the gimp. The project is by Adriana Furst.
Hiking day game
Work gave us a little break these last days, so I have been tinkering again with the blender game engine, and managed to get a finished game, my first game ever! It has been made with the Blender game engine, in 5 days (plus a couple of more days for testing, optimizing and bug-killing), so please excuse the poor finishes....
It is a first-person adventure game, set in a mountains environment. I will not reveal the plot, but it begins like this: You were hiking in the mountains, by a fair summer day, when suddenly...
The game is totally opensource and the files are available on github. There are also ready-to-play versions of the game:
Enjoy, and if you happen to try it please tell me what you thought, I am very new to game making and critics are highly welcome...
I realized how important storyboard were when I saw David Revoy's amazing work on the Tears of Steel movie. Until then I hadn't realized this was something actually doable, draw the whole movie before doing the 3D. I discovered it is not only perfectly doable, but also incredibly useful.
This is the storyboard we did for a recent work. If you do animations, always do a storyboard before, no matter how good your drawing skills are. The time you'll save later and the understanding between you and your client will raise tremendously. It also serve you as a guide throughout the job, when you were able to build a scene that produces the corresponding image from the storyboard, you can mark it as done, and you have a clear view of your progress.
Also try to do bring most of the discussions at storyboard time, and you'll have very little to change to the scenes structure later on.
This is the complete storyboard:
And this is the content of our "final images" folder. Some sequences changed after the storyboard, but the general shape of the animation stayed the same.
See bigger images here.
This is a short glimpse at an animation we did recently. Unfortunately I cannot reveal more because we are bound by one of those NDAs, but suffices to say it is about sea and boats, and I did a whole storyboard by hand before animating, which was a tremendously enlightening exercise, since, while it only cost us a small amount of time, it allowed us to gain very much control over the whole process, including the discussion with the client (everything is "decided" before the real work begins), and the animation itself. We never really thought much about film sequencing before (archviz walkthroughs being very "straightforward"), and this allowed us to really plan and think about scenes beforehand.
In short, if you work with animations, never do it without a storyboard...
Shopping mall images
A couple of images (blender internal renderer) of a shoppjng mall. Project by Renato Bianconi.
cycles + hand renders
More of those images made in gimp on top of a cycles render... Project by Adriana Furst. The last one is a garden design made 100% in gimp. Why use autocad anymore?
cycles + hand drawings
Two new images made with cycles (+ hand finish in gimp) for a project by Adriana Furst...
Hand rendering, and cycles test
A hand rendering I did for a house by Adriana Furst. Below is also a little test with the cycles renderer. Doing exterior lighting with cycles is a bit tricky, but it can surely give amazing results, I need to try more...
This scene from Pixar's Ratatouille animation leaked on cgtalk the other day (several formats available, including blender), for your lighing experiments pleasure. This was done with blender internal renderer...
A couple of images for a house projected by our friend Daniela Walty...
Costa do Ipê Parque Shopping
This is the first part of our project for an open-air shopping mall in the city of Marilia, in the interior of São Paulo state, Brazil. The localization of the project is outside of the central commercial area of the city, in a fast-growing residencial area. The clients, being designers themselves, approached us with an already very developed idea of what they needed and wanted, and cleaver views on the project development and viabilization.
Explaining the project is actually very simple, it has shops on the ground floor, with an "entrance" open court designed to host bars and restaurants that can stay open late, and an upper floor with has a big deck with restaurants, and offices which are not accessible to the public, so you must pass through a recepcion to access them. A centtral "circulation hub" connects everything with a ramp and a possible elevator.
We almost immediately settled on a dynamic, open solution, that tried to be the contrary of a classical shopping mall: instead of surrounding a circulation area with a box made of shops, we tried to make people surround the shops, allowing them to "occupy" the place. As a result, a very wide variety of "places" emerged from the project, each one with a different quality. You have small, intimate spaces, bigger open gardens, little corners between 2 courts, coffee-breaks in the middle of your shopping parcours, roof terraces, decks, bridges, etc. All made to be public or semi-public, all easy to be "owned" by the public.
Another quality that rose from the exploded configuration is the very dynamic character of the project and its many anchors to the surroundings. It has many entrances, many connections, and, although the spatial organization might seem cahotic, very fluid circulation paths.
The buildings themselves are very simple by intent. We are trying to keep the general budget as low and under control as possible, to be able to spend money on specific items, such as the metallic parts or the vegetation, and because we and the clients all have a same desire to prove that we can do quality spaces with a low budget. We also tried to make the project leave the smallest possible footprint on its environment.
The project also tries to be very flexible. The proportion of offices and shops is not fixed and will depend on the investors, so any section of offices can be converted into shops or vice-versa without any further project modification, and the shops and office can have about any size, all the closing elements being modular.
Architects: uncreated.net Client: Zeus ltda
Existing shopping animation
This is another animation we did to show the first phase of an extension project. The main building exists, and was modelled from photos. All made, modeled, rendered, composited and edited in blender.
This is the animation the previous images were taken from. Project by Coltro Ferrari Arquitetura. Enjoy!
A couple of renders for a hotel project. 100% blender internal... The full animation is available here. Project by Coltro Ferrari Arquitetura.
This is a project we recently made with Sander and Angelica for the factory of cachaça 51, the largest and probably the most famous cachaça manufacturer worldwide. They are currently spread over several buildings in town and wanted a new building that would gather all administrative functions in one place, close to the main factory facilicy.
The main idea is to create a dialog with the existing reservoirs on the factory site. Those reservoirs contain the different ingredients used to make cachaça and other byproducts. They are a very important mark in the landscape, and have even become a touristic attraction in the city.
We also proposed a building that is symbolically strongly bound to the 51 brand. The number 51 appears everywhere in the project. The building is made of 6 blocks of 3 floors, connected by bridges inside a central atrium. The construction system is simple, the "cubes" can be made with a wide range of techniques, from steelframe to classical concrete structure, and the atrium has very small spans.
The central atrium connects everything in the building, and is the main space that visitors discover when they enter the facility. It has an interior garden, a "street bar", a museum, and all the bridges used to transit from a block to another. The functions inside the building are spread from the most public, right next to the entrance, to the most private, up the third floor.
On the terrain, behind the building, are also a new parking lot and a garden, and a pedestrian path that connects the administrative building to the factory.
The .blend file is available here.
Half-a-day work on a shopping mallThese images (project by HVC Arquitetura were made in half-a-day, on top of a sketchup model of the building. All the "sauce" was added directly in blender. I also tried some normal mapping on the google earth imagery, but it is a very weak paliative to the lack of real environment modeling...
One more shopping mall animation
We just finished this one, all made in blender. The interior lighting this time was made only with ambient occlusion. No lights at all, except a sunlight to show the sun rays through the windows. Then, this nodes setup was applied to enhance the colouring. The architecture project is by HVC Arquitetura. Enjoy!
Still images available below...
Floor plan renderings
A couple of rendered floor plans for an older project we've been doing images for... Usually those plans are rendered with an orthographic camera, but here the client asked specifically for the perspective effect, and we found it so nice that we applied it to the site view too...
Interlagos project - our proposalWe recently made an animation for a project in Interlagos. The project was made together with other architects, and it turned out quite different than our first idea, but neverthless some of the concepts went through until the final form. Here goes our own proposal, with the first sketches and a model.
The main idea was to build something light but high. Light because it has to be on top of an existing structure and the anchor points must be spread where it can, sometimes on the existing elements sometimes not, and also because all the project needs to achieve is shading and rain protection, high because it must serve as a beacon, clearly indicating the circuit's entrance point to who comes by train, bus, car, foot or even helicopter, and also because we want to be able to see under it, from the seats and paddocks spread along the circuit.
The new structure itself is obviously still very sketchy in these images, but the main idea is to use the three staircases as big columns, making large arms on top of them, that support the main part of the weight. The rest spreads over thin columns, that fall where they can on the existing building.
And here goes a 3D model view. The file is a bit incomplete due to the changes of directions the project took later but it can still give you an idea:
Use left and right keyboard arrows to rotate. You need to install the burster plugin to view this
Interlagos animationThis is an animation we did recently for a project proposal made with HVC Arquitetura for the Interlagos formula 1 circuit in Brazil. Everything was made from scratch in Blender. Below I put a couple of intermediary images which are not all in the final version but that I found nice.
The first proposal we made for this project can be found here.
3D Images of the latest animation
Here are a couple of still images from our latest animation. These have the correct light setup that should have been used there...
Shopping mall animation
This is a new animation we just finished for a shopping mall in Brazil. The project is by HVC Arquitetura. 3 weeks work, I tried to better the editing a bit, but I really need to work more on the storyboard before beginning... The lighting is not so cool but the client made us change the whole setup the day before the rendering (I want the white really white, I'm sure you heard that already)... Renderflow has been a big help, it reduced our rendering time to 2 days, comparing to the each time larger amount of time respower needs nowadays it's a very big change. Enjoy!
Still images available here.
Multiuse complex renderings
Project by ArquiteturaMix.
World cup stadiums in the blender game engineThis is a job we've recently made with Chico Ortiz for an exhibition currently running at the SESC Pompéia in São Paulo, until 30th of June.
The idea was to show a couple of stadiums interactively, so you can see their shape and surroundings, then enter them and experiment how it feels to play football there... Maíra and me made the modeling, while Chico made the game logic, python scripting, the menus and all the game system. Everything runs in the blender game engine, and is displayed in 2 consoles in the expo (on first floor, next to the spiral stair):
Here is a video of the in-game feel...
And last but not least, here are the files! Here are the 4 stadiums (74Mb zip file). In short we'll put the complete game files...
Here are a couple of renderings of a project we recently made. This time, we not only made the 3D but the whole architecture project!
In a next post I'll show the project composition phase and post the 3D file...
Switching to blender 2.5
The new blender version 2.50 is now in sufficient good shape to be fully customized, and to me that was a very important point. So I swapped my main work version to the new one. Of course, since several functions are still not there (and specially almost all the python scripts), it's good to keep a 2.49 version around for a couple of months.
I had a bit of trouble understanding how to change the default theme (You must go into the outliner, set it to display the user preferences, then navigate to the theme and replace the theme name "Blender" by another name, which will create a new - editable - theme.
Other small thing was the middle mouse button that rotates the view instead of panning. Same thing here, you must export the default keymap, then change its name and reimport it, in order to create an editable keymap. Then, swap the view2d.pan and view3d.rotate values.
I still cannot seem to export my new theme, but as soon as it works I'll post it around here...
Our latest blender work. Enjoy! Project by HVC arquitetura
Multi-events complex animation
This is one of our latest animation. Enjoy watching!
This is a new fluxbox theme I just made. In the archive, there is also the .blend file I made for the background. Download it from here: http://yorikvanhavre.deviantart.com/art/moonshake-fluxbox-theme-145162287
Here is an animation we just finished. I'm not very happy of the google earth intro, but alas...
As always, it's 100% blender. Enjoy!
project by Luc Nelles